Abstract The traditional approach to accessibility in instructional design has been reactive, a model of “accommodation,” where accessible features are added to existing learning objects only after a specific need or disability is identified.
For too long, accessibility in instructional design has been treated as a “Phase 2” problem. We build the course, launch it, and then—if we have budget left over—we go back and add alt-text or
Introduction to the Project The project titled “Cellular Command: Interactive Biology Explorer” is an innovative educational initiative aimed at enhancing the learning experience of 10th-grade students in the field of biology. The primary objective
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